Anyone remember the days when replays were posted in a new topic on a special part of GR.org? The number of shoutcasts, videocasts and players using in-game broadcasting has gone up and up over time. New maps, game modes and even frivolous units have been added. It took a post-release OF patch just to get arranged 2v2. Once, we made do with spartan features and caveman-like balance. Since the days of vCOH, the amount of cowbell - by which I mean bells and whistles - in the game has increased exponentially. Think PC hardware, software, gaming companies and even soft drinks and snacks targeted at the coveted 18-34 young male gamer demographic. What does this mean? It means COH may have the numbers to support multiple community sites, more pro-level players, and larger, more frequent tournaments due to a larger advertising base for sponsors. Despite the cries from the prophets of doom on GR.org, the game does not appear to be dying at all, but is growing larger. This still leaves yesterday’s 10,400 figure well above previous OF highs. While it’s true that single-player users are forced to login to Relic Online, they only account for about 30% to 40% of users online at any given time. Yesterday, a new all-time high was reached: more than 10,400. I was even more surprised to see peak numbers continue more than a year after the release of OF. I was stunned to see 5,000 or 6,000 people online at peak hours. With the release of Opposing Fronts, the average number of players almost doubled. I never remember seeing more than 3,000 online throughout all of regular vCOH. Here’s my take as a former top-ranked player.īack in the stone age of the vCOH beta, it was rare to see more than 300 people online. With the release of the latest COH expansion and the winds of change blowing, I decided it was time to play weatherman and speculate on where our game and community are headed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |